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Welcome to AnbessaPool!
Anbessapool.org is the home of The Great BASIC Text Adventure Programming Contest
Getting started
Rules:
1. There are no cash prizes
2. All entries must include source code and be written entirely in BASIC*. (No Machine Language Allowed/No cross linking)
3. Only text based output is permitted, no graphics are allowed. (CURSES type character addressing is OK)
4. Winners will be selected by popular vote. Any member of the associated FB group or contest participants may cast votes.
5. Entry output may be in any language*
6. Each Team/Programmer may submit more than one entry. Entries will be judged individually.
7. All programs will be archived and placed into the public domain at the end of each contest so that others may learn from and enjoy them. A public GNU, BSD or MIT type license should be included with each entry.
8. Each contest will run for 3 months:
weeks 1-3: Registration weeks 4-9: Contest Period weeks 10-12: Judging of Entries day 90: Winners Declared
Caveats:
- All BASICs are welcome but using a BASIC that is incompatible with many platforms may have a negative impact
on your ability to collect votes. It is up to each programmer to write code that the rest of us can evaluate and run.
- All languages are welcome but outputting data in languages other than English may have a negative impact on
your ability to collect votes. As with the previous caveat, it is up to each programmer to write code that the rest of us can evaluate and score.
Register:
Registrations for contest runs will be accepted for the first 3 weeks of the contest period. To register as either a team or individual, you can send an automated to still_testing@anbessapool.org. All registration emails are processed automatically in the order that they are received and must conform to a specific file [format]. Upon successful processing, contestants will receive a confirmation email containing a link that they can use to upload their entries.
How to Submit Entries
Coming soon.
Downloads:
You can find compatible open-source licenses at opensource.org[1]
How to Write Your Own Text Adventure Games (Contributed by Carlos J Vazquez II from USBorne Publications)[2]