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You can find compatible open-source licenses at opensource.org[https://opensource.org/license/?categories=popular-strong-community]
 
You can find compatible open-source licenses at opensource.org[https://opensource.org/license/?categories=popular-strong-community]
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How to Write Your Own Text Adventure Games (Contributed by Carlos J Vazquez II from USBorne Publications)[https://drive.google.com/file/d/0Bxv0SsvibDMTYkFJbUswOHFQclE/view?resourcekey=0-ffScR4l9gOJrDiFw5Kb5fg
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Revision as of 11:08, 10 February 2024

Welcome to AnbessaPool!

Anbessapool.org is the home of The Great BASIC Text Adventure Programming Contest

Getting started

Rules:

1. There are no cash prizes

2. All entries must include source code and be written entirely in BASIC*. (No Machine Language Allowed)

3. Only text based output is permitted, no graphics are allowed. (CURSES type character addressing is OK)

4. Winners will be selected by popular vote. Any member of the associated FB group or contest participants may cast votes.

5. Entry output may be in any language*

6. Each Team/Programmer may submit more than one entry. Entries will be judged individually.

7. All programs will be archived and placed into the public domain at the end of each contest so that others may learn from and enjoy them. A public GNU, BSD or MIT type license should be included with each entry.

8. Each contest will run for 3 months:

  weeks   1-3: Registration
  weeks   4-9: Contest Period
  weeks 10-12: Judging of Entries
  day      90: Winners Declared


Caveats:

  • All BASICs are welcome but using a BASIC that is incompatible with many platforms may have a negative impact

on your ability to collect votes. It is up to each programmer to write code that the rest of us can evaluate and run.

  • All languages are welcome but outputting data in languages other than English may have a negative impact on

your ability to collect votes. As with the previous caveat, it is up to each programmer to write code that the rest of us can evaluate and score.


Register:

Coming soon.

Downloads:

You can find compatible open-source licenses at opensource.org[1] How to Write Your Own Text Adventure Games (Contributed by Carlos J Vazquez II from USBorne Publications)[https://drive.google.com/file/d/0Bxv0SsvibDMTYkFJbUswOHFQclE/view?resourcekey=0-ffScR4l9gOJrDiFw5Kb5fg ]